In addition to the linear tracks which play at designated moments in the levels, we have a number of so-called “Stealth tracks” in the game. These are songs made up of up to 15 layers, which can dynamically change at any given point in the game. So if we need a push in intensity at a certain moment, the game can musically shift into a “higher gear” by adding percussion, strings, electronic elements and whatnot, all while keeping track of the musical timing. In essence, the game engine knows when the correct musical beats are playing and can trigger changes based on this information, making transitions smooth and musical.
I rendered this track to show some of these stingers and layers as they might play in the game.
supported by 25 fans who also own “Stealthy City (BONUS TRACK)”
Some of my favorite music ever, not even just for video games. Perfectly captures how tense and exciting, yet how deliberate and thoughtful the gameplay of Into The Breach is. Just spectacular! potpi
MMO game's transportive score marks yet another victory for composer Gareth Coker ("Ori and the Blind Forest," "Halo Infinite"). Bandcamp New & Notable Aug 16, 2023